Periculum
- Game made using Unity
- Assets done in Maya, SketchUp, Blender, Substance Painter and Photoshop
- Inventory System
- 3D Sound and realistic environment
- Sanity bar that is affected by what you encounter
- Puzzles integrated with the environment
- 3D character animations
- Custom Shaders
- Use of Post Processing Stack
Role in Project: Programmer, 3D Artist, Sound Design, Game Design
More pictures on the links below or… go back to Projects.